This is normal, due to the chances of each Staff of Chaos piece earned. Live men who eat it die slow... The path turns again and enters a room patrolled by another leveled draugr. Mogrus' domain also has various creatures, much tougher than was previewed in the Fortress of Ice. When at the entrance hallway to the Labyrinthian, the Eternal Champion makes note of a message assumed to be carved in the wall: As implied, the Champion should disregard the other doors and continue along the central door's path. As you descend the right-hand stairway you will hear the voice of Morokei, which will drain your magicka every time you hear him, and a frost spirit will spawn from a door with frost and ice around it. Entering this door will only give access to the final room. There is also a tunnel heading east with a skeleton standing guard part way along it. The temple then grew to become the city of Bromjunaar, and it is theorized that the city may have been the capital of Skyrim during the height of the Dragon Cult's power and influence, though few h… Due to a fail-safe inside the game, if the Champion has not received a dream bridge from Tharn at any point in-between two Staff of Chaos dungeons, when traveling to the next dungeon for the first time—in this case, to Labyrinthian from Fang Lair—Tharn will forcibly dream bridge on the journey to the former. Hail All - Brave City Bromjunaar On your left are a burial urn and urn. It is possible, due to the chances of how achieving Jagar Tharn's dream bridge are rolled, that the Champion has not received a dream bridge from Tharn at any point during the escape from the Fang Lair, or the raiding of the Fortress of Ice. To the east of the circular building is the entrance to Shalidor's Maze, with an urn and novice-locked chest by the entrance. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. The final one is on the left near the start of the room. Dead men eat it all the time, The middle one fires firebolts, while the other two fire flames. Just like Kanen's riddle, while there are multiple answers, they are generally the same: If failed, the door will give an indefinite amount of tries to complete the puzzle. From the top of the stairs looking south, you see a chest in an alcove. When you cast Flames at the icy door it will open, revealing the path forward. Forever These Walls Shall Stand At the bottom there is a closed gate with a lever to the left as well as three white cap fungi, two urns and a burial urn. Elder Scrolls is a FANDOM Games Community. To the east is a large urn and also a corridor with a troll standing at the start of it. The first was Kanen the Elder, The exit is at the rear of the room through another double iron door. Resurrecting the Dragon Priest Masks. As soon as you enter and engage the skeletons, a skeletal dragon will rise from a mound in the middle of the room and join the fight. As you pass under the arch, on your right is a large urn and burial urn with a second burial urn near a flag and lit brazier. Following Thelen Kaarn's deciphering of the Elder Scrolls, the location of the legendary Labyrinthian is transcribed to the Eternal Champion, and they make their way to the labyrinth to claim the second piece of the Staff of Chaos. As you approach the end you will hear Morokei's voice yet again. In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. This reacts similar to the frost door found earlier, producing a fire Spirit and hearing Morokei's voice. "Door 2" leads to the Domain of Kanen, with the Sapphire Key, and not Mogrus with the Diamond Key. Following the successful deciphering of the Elder Scrolls in the Winterhold Mages Guild, the Eternal Champion is given the location of the legendary Labyrinthian. Labyrinthian cannot be cleared as there is no marked boss. Further ahead, the Champion will enter a hallway with a locked door at the end. He is being protected by an energy field being cast by two enthralled mages that are standing on walkways above. It requires you to have the Torc of Labyrinthian. ". It seemed like a challenging dungeon and I always saved it for later. Long ago, there was a group of powerful Nordic mages that worshiped and served the dragons. It is a step down in difficulty, and does not include magma, which makes it an easy task to best Kanen the Wise and escape. Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. What is the answer, mortal? Two bodies have I, From outside the tower, to the northwest is an arch through the northern outer wall. Mogrus' chamber contains two doors, one being Mogrus' cage, where his red eyes glow and where he constantly moans, and one being the cage for the Diamond Key. Unlike many of the other puzzles encountered thus far, Mogrus' puzzle only has one answer: As Mogrus said, if the Champion fails, Mogrus will burst from his cage and try to kill the Champion for failing the question. Through this is a tunnel with a white cap mushroom and large urn on the left and stairs up to a lowered gate with the lever on the right-hand side. The Champion now must finish the second part in their ten year journey, and claim the second piece of the Staff of Chaos from the twisted corridors of Archmagus Shalidor's Labyrinthian. In front of you is a circular building, the entrance to which is on the northwestern side of the building. The objective is to get there, claim the Sapphire Key, and free Kanen just as Mogrus was. It breathes frost, so be prepared. - Through this on your right is a stone bowl containing a third piece of gold ore. In terms of size, the Labyrinthian is far larger and more complicated than the Fortress of Ice, and in-turn the Fang Lair. Once you have dealt with him there is an unlocked chest behind the table on the left along with a couple of barrels, one of which contains ingredients. Find a way out of Labyrinthian 9. At the bottom at the start of a corridor is a leveled spectral draugr, there is also another leveled draugr and a spectral warhound around the corner out of sight. In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. There are a couple of White Cap fungi along this tunnel. To the east is an exit from the room, down a flight of stairs. ". At the bottom is another brightly lit area with an open door to the northeast and three sets of shelves and an urn along the back wall. Unlocking the door, the Champion should make their way to a third and final door in the puzzle. 1 Acquisition 2 Quests 3 Trivia 4 Appearances After the death of Arch-Mage Savos Aren, Mirabelle Ervine gives the Dragonborn the item. Is going to the Labyrinthian a smart idea at level 19 almost verging 20? Through the door is a corridor that end in a cave-in, with two burial urns among the rubble. May All Quake to Behold Her. North of the empty cart are stairs down to a lower area. Follow the path that will take you down to the level below the floor floor trap, then through the door into the door into the Labyrinthian Tribune. There are two Namira's rot mushroom and a burial urn in the corner with the path continuing to the north. After that you're primed for a troll. It is easy to avoid the latter, though. Fail me but once, and your heart will I rend... On your immediate right, standing in an alcove, is a slumbering draugr. According to this article on the UESP, you need to defeat the two Ghost Thralls before you can fight Morokei.However, as you have said, after defeating them, Morokei will not fight back. Before this there is a path to the north that passes through a closed gate into a room with the start of a spiral staircase leading down, however it is blocked after a couple of feet with a White Cap fungus and nothing else. Through the locked gate is a small catacomb with four alcoves behind a lit brazier. – Brian Kelly Nov 24 '11 at 2:29 The second part to the third main quest of Arena. Not a more cunning riddler, 'twixt ocean and fief. In this domain, the Spirit of Kanen is bound to the south-east most chamber. Follow this to the bottom of stairs and a path leading up with several switchback turns until you reach the entrance through the outer wall. There is an urn buried in the rubble in an alcove just to the north of the plinth. At the end is a trapdoor with water cascading down into it from above. There are three blisterwort fungi and three nightshade plants growing along it. The path enters a corridor, at the corner is a damaged sarcophagus with an ancient Nord helmet and sword laying inside. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. Now I wanna go in there with my main character, but the door is locked. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. Through the doorway you will find stairs going down with another leveled draugr roaming at the bottom next to a lit brazier. A lot of them are leveled and can be deathlord who can knock you off the walkway using shouts and it is a long drop that could potentially kill you. After approaching the third door, they will encounter a final puzzle: Here lies the final portal, the doorway to life... On the raised section opposite where you entered is a set of shelves containing a gold ingot and random empty soul gem; behind the shelves, on a platform you can jump to, are two burial urns and two pieces of gold ore. On the lower level are three nightshade plants and one blisterwort fungus. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. There are stairs leading down, running back towards the bridge you crossed. When approached, Mogrus will speak to the Champion, and present them a riddle that once halted him from acquiring the "secret of life": I am brother Mogrus, the shade of this hall, As you approach a sarcophagus will burst revealing a leveled spectral draugr on the left. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Labyrinthian_(Quest)?oldid=3067492. Climbing the wooden stairs to the top level you find an unlocked chest and a stone bowl that contains a piece of malachite ore. Return to the bottom of the wooden ramp and follow the earthen ramp down to a flooded section. The other two contain a salt pile, a sample of scaly pholiota fungus, two deathbell flowers, a bowl of bone meal and a filled random soul gem. Similar to the Champion's preparation with the Fortress of Ice, the Champion should buy better armor and weapons if possible. Buy the fire bolt spell. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. Along the path is the third of the frost trolls beside a building that contains an urn. Holds the only key that unlocks this door. search. Labyrinthian in Hjaalmarch during The Staff of Magnus: ... Azhidal uses fire magic and is level 60. Ceremonial Door: This door is only opened during the College of Winterhold's quest to find the Staff of Magnus, by using the Torq of Labyrinthian on the door, it slides in and knocks, allowing your entry.A skeletal dragon rests just inside here, along with many skeletons, you can sprint past these however, and onto the next room. Beyond this to the northwest is a ruined tower with another frost troll inside. May Ever Their Souls Be Their Own. This dungeon (grants a quest) and contains 1 Skyshard, XX chests, Provisioning materials and several Books . Beyond the door is a corridor with a flight of stairs on your left up to an urn and a blisterwort fungus. Next Quest At the end the iron door leads to Labyrinthian Thoroughfare. At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. You will need to kill/damage these first in order to be able to harm Morokei. Again, the weapons will always be ebony, regardless of player level. Looking down you can see more spectral enemies below. He is located in the antechamber of Labyrinthian and possesses both the Staff of Magnus and his eponymous mask.. As you journey through Labyrinthian, ghostly images from the past reveal that Savos Aren had encountered Morokei prior to you. Once entered, the Champion should follow the provided map of the first floor. The third terrace leads around to the right to a lookout point and a burial urn. Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. To the north there are a few steps down to an unlocked iron door that leads further into the ruin. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "Level 11, too early for Labyrinthian? I found a wooden dragon priest mask outside but that's apparently not the needed item. The pink line shows the least resistance ways to reach the floors (blue dots), with the purple dot being the Staff Piece. What is thy answer? Main quest. This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. Obtaining the Sapphire Key, the Champion should make their way back to the uppermost chamber, and use the key on the second door of the puzzle. Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. On your right is a path that leads to two unlocked chests and two burial urns. The wide stairs lead up to the raised platform, with a bridge linking it to the outer wall and to a second flight of stairs that leads to the entrance to Lost Valkygg. There is an urn and several barrels in this room, some of them contain ingredients. cannot get through, The Champion should make their way back to the first floor now, and use the key to enter the first part of the uppermost chamber. In front of you are two large sculptures blocking your view of the rest of the cavern. The few they told of their plans, Arrows cannot be shot through the closed gate, but some spells and shouts can. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. There are a row of coffins on shelves along the back, some of which may contain a few septims or bone meal. ". At the end of the path there is an area to the left of the wide stairs, if you walk to back, underneath a bridge joining the outer wall to a raised section above you there is an unlocked chest. SKYRIM How To Clear Labyrinthian Complete Walk Through Commentary + Tutorial This appears to be a common glitch with Labyrinthian, and could only be … Kanen's chamber is very much similar to Mogrus', this chamber containing two doors, one cage holding the Sapphire Key and one binding Kanen the Wise to the Labyrinthian. To add effect just use the fire shout. There are four large urns and four burial urns around the room. Reward There are quite a few nightshade plants along these walkways. My shout damages her but not by very much. 8 years ago That actually sounds like a good tactic - you take fire damage, you don't take freeze damage so you do not slow down, which means you take less damage overall. To the north you see an iron door at the end. Cursed to its lengths, from beginning to end. (Day), (Day) of (Month), in the year (Era) (Year), (The date in-game is dynamic, and changes depending on the day and month.). There is also a random potion on the ground near an enchanted ancient Nord weapon and the Ancient Helmet of the Unburned. Among the rubble is an urn and two burial urns. This door leads to Labyrinthian Tribune. This starts with another room with twin stairways proceeding down, however the left-hand stairway has suffered a cave-in. There is a tunnel to the southeast that turns and continues down, before opening into a wider corridor. 1. r/skyrim. - Repack the BSA file to now include the missing Ayleid LOD textures. the trap door you come out from? 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